Tuesday, February 22, 2011

3D Modeling of Megaman!!!


During my FIRST 3D modeling of Mega Man, I took many steps to create this modeling. Majority of my Mega Man modeling, I majority used cylinders and rectangles, By using rectangles and cylinders, I manipulated the faces, edges, and vertex's to make specific curves on Mega Man's body. After finishing manipulating Mega Man's body parts, I decided to add color to his body parts. By doing this, I first had to add a "new material" called "blinn" to every part of Mega Man's body parts. After adding these materials, I replaced the material "blinn" with a royal blue and navy blue. After finishing the materials with color, I rendered a one frame image out with a shadow casting off of Mega Man with two added lightings reflecting off of him.