Tuesday, February 8, 2011


     Within Blake, Kristian, and I video game trailer/teaser I created the final "showdown" between the two fighters and all of their effects. The final showdown contained the two characters shooting beams at each other resolving in everything blowing up, therefore leading into a giant flash so nothing else can be seen by the human eye.

     Within the final showdown of our video game trailer, there were only two effects that were demonstrated, which was a "aura" and "beam exchange." In the video game trailer, the two fighters have these type of "auras" that is revolving around them to demonstrate that they are powering up. Creating both the aura and beam exchange was fairly easy, but confusingly time consuming. I created the auras by using a effect within Adobe After Affects called Particles. What I did with the particles was flipped it 180 degrees and added a extra effect, which I had to download called Trap Code Shine. After finishing the affect, I duplicated the effect and masked out the aura to revolve around the characters. The "beam exchange" was created by making a mask and making that mask extend in time to make it seem as it is shooting out. When the mask was completed, I once again applied the Trap Code Shine to make it cooler. As soon as I completed the beam 100%, I motion tracked the beams to the characters hands to make it also seem as if the beams were being created from the palms of their hands. Once the beams were shot from each of the opponents palms, the collision created a giant blast that was created by using another affect within After Affects called Lens Flare.