Monday, May 9, 2011

First Draft of Created Website

For my created website, I have an idea to base some of the animation or ideas in general off of my nickname which is, "The Lancer." I have an idea to create a pointer/mouse pointer in AutoDesk Maya. The pointer that I would like to create is a lance. Based off of what I was just recently told, a lance is a type of spear that knights from back in the day used a long time ago. At the same time, as I create my lance, as soon as I complete this task, I am going to animate, so it can continuously move/point. For my logo which is posted in the top-left corner "TL," that TL is going to be rotating horizontally.


Link 1: Blogger

Link 2: Ideas??

Link 3: Ideas?? (ETC...)

Monday, May 2, 2011

A Few Website With Added Motion Graphics

 http://www.thelastairbendermovie.com/main.html#home
The website I have chosen to discuss is the hit movie, "The Last Airbender." I liked this website because I really enjoyed the movie obviously. More importantly, I liked the The Last Airbenders website because it displayed motion graphics examples of earth bending. This earth bending was created by Flash

http://disney.go.com/pirates/#/splash/
What caught my attention on this"Pirates of the Caribbean" website, was the fire that was active/animating.

http://www.barney.com/usa/index.asp
Once again, this Barnie website was created with Flash. The website stood out to me the most because majority of everything that you will hover over, fire works will appear and keep the user's attention.

Monday, March 21, 2011

Commercial Project: Super Paper Towel

Domonique:

Kristian, Christian, and I worked together on the project SuperTowel. This product is soo strong that it can suck up the whole Lake Michigan. To make this commercial possible first we worked together using someone in the green room and directed them what to do. After we split up into doing different parts of the project. Kristian worked on making the water spill on the table, Christian worked on modeling the kitchen, and I worked on animating the Super Paper Towel.

To animate the papertowel I used the Maya program. I used the polygon tool to model the papertowel's body, legs, eyes and mouth. After, I used polygon split tool to make the ridges and the pattern of thats on the papertowel. Once that was done I used the joint tool to make the towel move. Finally I animated the SuperTowel in Maya.

Final- What I did different to the Papertowel is making the towel blue when sucking up water. Also I made the eyeballs by using the Paint selection tool and using the shader. I had to go through the files to find the image of the eyeballs I wanted to be on the towel.
Part One:

     Within my group and I's Commercial Project; Super Paper Towel, I designed and created the entire 3 Dimensional environment AutoDesk Maya 2011 and made the final composition of our project in Adobe After Affects. The 3D environment that I decided to create was a kitchen because it corresponded with what our initial goal was and that was to advertise a paper towel. The software that I used to create the environment was AutoDesk Maya 2011. The polygons that I used to create the environment was a torus, spheres, rectangles, and cylinders. As I used these polygons, I manipulated the edges and vertices to display exactly how I wanted to polygons to visually display. After finishing my 3D environment, I had to go to a website called, "www.creativecrash.com" to download "shaders" or color materials to make my environment eye catching. I downloaded shaders such as walnut wood, shinny metal, corroded metal, gold metal, and so much more. After applying these shaders to my environment, I created a camera within AutoDesk Maya and started to take digital photos of it and in addition of particular angles. Finally, I rendered those photos, so I can import those photos into Adobe After Affects to start my final composition of our project.

     Within Adobe After Affects, I collected all of my group members footage, rendered photos, and AutoDesk Maya animations and made a commercial out of everything. The hardest thing that I faced while completing this task was making our green room footage angles corresponded with our 3D kitchen render photos. I soon found out that they did not, so I thought of a way to make them fit. I did this by making at least 7-8 different masks  over four duplicated videos of the same thing.

Part 2:

     During my extra week of working on our commercial project, I learned that it was extremely hard to find "good" background music and sound effects that would potentially fit well with our commercial project. I also learned that communicating with your team mates and allowing them to know that when you are not going to attending that day, you should let them know ahead of time, so you can plan out everything you are going to be doing ahead of time.

Kristian:

For this project I made the 3D cup and the liquid inside it, I also helped put together the final product, helped my fellow group member with the animation of the "super towel", and located the sound clips that go with parts of the video. Creating the cup was the simplest thing to do because all I needed to do was put together a few different shapes. The water I made was just an effect that I added to the cup. The water was the hardest thing I had made because of the problem that I had ran into using it. Most of the time the effect would not work with the the work with the cup I made.

-Final render 
For the final render of the commercial i added some different things. In the video you will see a re-render out 3D cup with this time some 2D water. The 2D was created in maya as well as the 3D cup. 

Thursday, February 24, 2011

My Personal Favorite of Motion Graphics Commercials

http://www.youtube.com/watch?v=vvVPfE41glE

    This motion graphics commercial stood out the most to me because it contains many 3D text's that I do not know exactly how to work/operate. Ever since the start of me learning how to use Adobe Softwares and Autodesk Maya, I have always struggled in creating 3D text. This commercial inspired me to at least "attempt" to doing more 3D text, so I can improve my motion graphics skills and knowledge.

     In this TSNY commercial, majority of the affects are based off 3D text. The 3D text that was used in the commercial used the scatter affect to obviously scattered the text. The "gymnast" that were used in the commercial were obviously modeled. I'm not exactly sure if the gymnast were Autodesk Maya based, but I am sure that they were modeled. Lastly, when the gymnast were on the acrobatics bar "thing," their were a lot of different positions placed in different places.

Tuesday, February 22, 2011

3D Modeling of Megaman!!!


During my FIRST 3D modeling of Mega Man, I took many steps to create this modeling. Majority of my Mega Man modeling, I majority used cylinders and rectangles, By using rectangles and cylinders, I manipulated the faces, edges, and vertex's to make specific curves on Mega Man's body. After finishing manipulating Mega Man's body parts, I decided to add color to his body parts. By doing this, I first had to add a "new material" called "blinn" to every part of Mega Man's body parts. After adding these materials, I replaced the material "blinn" with a royal blue and navy blue. After finishing the materials with color, I rendered a one frame image out with a shadow casting off of Mega Man with two added lightings reflecting off of him.


Tuesday, February 8, 2011


     Within Blake, Kristian, and I video game trailer/teaser I created the final "showdown" between the two fighters and all of their effects. The final showdown contained the two characters shooting beams at each other resolving in everything blowing up, therefore leading into a giant flash so nothing else can be seen by the human eye.

     Within the final showdown of our video game trailer, there were only two effects that were demonstrated, which was a "aura" and "beam exchange." In the video game trailer, the two fighters have these type of "auras" that is revolving around them to demonstrate that they are powering up. Creating both the aura and beam exchange was fairly easy, but confusingly time consuming. I created the auras by using a effect within Adobe After Affects called Particles. What I did with the particles was flipped it 180 degrees and added a extra effect, which I had to download called Trap Code Shine. After finishing the affect, I duplicated the effect and masked out the aura to revolve around the characters. The "beam exchange" was created by making a mask and making that mask extend in time to make it seem as it is shooting out. When the mask was completed, I once again applied the Trap Code Shine to make it cooler. As soon as I completed the beam 100%, I motion tracked the beams to the characters hands to make it also seem as if the beams were being created from the palms of their hands. Once the beams were shot from each of the opponents palms, the collision created a giant blast that was created by using another affect within After Affects called Lens Flare.

Friday, January 14, 2011

THOR Title Sequence

     Hello viewers! This is a creation that I would like to call, "THOOOOOR!" Within my creation, I used three different types of computer software's to create it, which are Adobe After Affects, Adobe Photo Shop, and Autodesk Maya. Viewers, if you have notice, this is my very first creation that I have SUCCESSFULLY used Maya in, so I was and still am excited about this matter! Hopefully, any and everyone who watches this video is just as excited as I am!

     The reason to why I choice to do a Thor Title Sequence is because I wanted to do something that was pertaining to someone and something to do with power and lighting. Once I set myself a couple of requirements for what I wanted to do, I quickly thought to myself, "Who do I know that has power and has control over lighting?" I scratched my head and I quickly thought of THOR! Thor was the perfect nominee! 

     In Adobe After Affects, I started off by creating my background with two planes (one navy blue and the other dark grey) in a perpendicular angle. I then imported my Thor's Hammer Maya File and my custom Thor Title (created in Adobe Photo Shop) into Adobe After Affects to make a title sequence out of the two. AFter importing the two files, I created four solid layers and placed four advance lighting effects to each of the solid layers (one advance lighting effect per solid layer). I then changed the origins of the lighting bolts to hit the bottom of Thor's Hammer, so when Thor's Hammer finally smack onto the x-coordinate plane, the lighting effects will appear. 

     In Adobe Photo Shop, I created my very own ORIGINAL title instead of getting one from Adobe After Affects. Whatever I decided to title my title, I wanted the letter to be chrome, so I started off by looking for a video on YouTube that explains how to created chrome letters. The very first video that I clicked on, searching on how to create chrome letters was amazing! I finally followed the instructions and created my chrome letters. 

     In Autodesk Maya, I first started by creating two polygonal shapes, which were one cylinder and one rectangular prism. The rectangular prism served as the actual mallet and the cylinder served as the handle. I then uploaded the materials for both the mallet and handle to look more like a Thor's type of hammer. After doing this, I combined and animated the two polygons/ hammer. Thor's mighty hammer first starts off by smashing into the floor, rising back up, and then finally turning around, so you can see the side of the hammer.

ENJOY!!!